Tenax Games

TENAX GAMES

We don't stop climbing.

An independent game studio built on a single idea — tenax: to hold fast, and never let go. Relentless games, made by two.

In development ↓
tenax/ˈtɛn.aks/ · Latin, adj. — holding fast; tenacious; unyielding

We make games designed to grip you and not let go — high-stakes, emergent, the kind where something unexpected happens and now you have a story. No shortcuts, no quitting. We ship, we iterate, and we keep pushing the boulder up the hill.

Now in development

Our first game

Pre-alpha
Concept art — not final
Survival arena · First game

Echoes of the Fallen

First-personSurvival arenaExtraction-style lootingProximity voice chat

A first-person survival arena inspired by the Hunger Games — tight gunplay in the vein of Hunt: Showdown, visceral melee like Mordhau, and Rust-style scavenging, but focused purely on the loot on the ground rather than crafting. Players spawn in a ring around a central cache; a shrinking zone drags everyone together until only the tension is left.

When you die, you don't leave — you return as an animal: wolf, bird, predator. Stalk, sabotage, and take your revenge on the living.

With proximity voice chat, brutal survival mechanics, and a haunting atmosphere, it's a fresh take on the battle royale — a mythic, echoing cycle of life and death.

The studio

Built by two.

Tenax Games is a small independent studio with a simple thesis: a tiny team, relentless, making high-stakes games worth staying up for.

No filler, no shortcuts, no quitting. We ship, we iterate, and we keep climbing.

Tenax Games